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EnigmA Amiga Run 1996 March
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EnigmA AMIGA RUN 05 (1996)(G.R. Edizioni)(IT)[!][issue 1996-03][Skylink CD IV].iso
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mui23dev.lha
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MuiMacros.def
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1994-06-29
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DEFINITION MODULE MuiMacros;
(*$ DEFINE Locale:=FALSE *)
(*$ DEFINE MUIOBSOLETE:=FALSE *)
(****************************************************************************
**
** MUI Macros 2.0
**
** Converted to Modula by Christian "Kochtopf" Scholz
**
** refer also to MuiMacros.mod if you want to know, how they are made.
**
** $Id: MuiMacros.def,v 1.6 1994/06/27 22:06:41 Kochtopf Exp Kochtopf $
**
** $Log: MuiMacros.def,v $
# Revision 1.6 1994/06/27 22:06:41 Kochtopf
# put some Macros in MUIObsolete-Parenthesis, because one should
# now use mMakeObj.
#
# Revision 1.5 1994/02/15 21:14:05 Kochtopf
# neue Macros fuer Pop* und Register definiert,
# HCenter und VCenter neu
# PopUp entfernt und durch PopButton ersetzt.
# neue Label-Macros LLabel eingefuehrt (aus mui.h)
#
# Revision 1.4 1994/02/09 14:50:03 Kochtopf
# Versionsnummer in 2.0 geaendert.
#
**
****************************************************************************
** Class Tree
****************************************************************************
**
** rootclass (BOOPSI's base class)
** +--Notify (implements notification mechanism)
** +--Family (handles multiple children)
** ! +--Menustrip (describes a complete menu strip)
** ! +--Menu (describes a single menu)
** ! \--Menuitem (describes a single menu item)
** +--Application (main class for all applications)
** +--Window (handles intuition window related topics)
** +--Area (base class for all GUI elements)
** +--Rectangle (creates (empty) rectangles)
** +--Image (creates images)
** +--Text (creates some text)
** +--String (creates a string gadget)
** +--Prop (creates a proportional gadget)
** +--Gauge (creates a fule gauge)
** +--Scale (creates a percentage scale)
** +--Boopsi (interface to BOOPSI gadgets)
** +--Colorfield (creates a field with changeable color)
** +--List (creates a line-oriented list)
** ! +--Floattext (special list with floating text)
** ! +--Volumelist (special list with volumes)
** ! +--Scrmodelist (special list with screen modes)
** ! \--Dirlist (special list with files)
** +--Group (groups other GUI elements)
** +--Register (handles page groups with titles)
** +--Virtgroup (handles virtual groups)
** +--Scrollgroup (handles virtual groups with scrollers)
** +--Scrollbar (creates a scrollbar)
** +--Listview (creates a listview)
** +--Radio (creates radio buttons)
** +--Cycle (creates cycle gadgets)
** +--Slider (creates slider gadgets)
** +--Coloradjust (creates some RGB sliders)
** +--Palette (creates a complete palette gadget)
** +--Colorpanel (creates a panel of colors)
** +--Popstring (base class for popups)
** +--Popobject(popup a MUI object in a window)
** \--Popasl (popup an asl requester)
**
***************************************************************************)
IMPORT MD:MuiD;
IMPORT ML:MuiL;
IMPORT UD:UtilityD;
FROM UtilityD IMPORT HookPtr;
FROM SYSTEM IMPORT ADDRESS, ADR, TAG;
TYPE APTR = ADDRESS; (* just for readability *)
StrPtr = ADDRESS;
ShortString = ARRAY[0..3] OF CHAR; (* for MakeID *)
(* Here some Types you have to use, IF you want to fill the
array, the ListDisplayHook gets as parameter and which the hook
has to fill *)
STRING = ARRAY[0..128] OF CHAR;
STRPTR = POINTER TO STRING;
STRARR = ARRAY[0..10] OF STRPTR; (* set 10 to the number of columns you have in your list *)
STRARRPTR = POINTER TO STRARR;
(* Use it the following way :
Your Hookfunction :
PROCEDURE dspfunc(hook : HookPtr; array : APTR; entry : APTR) : APTR;
BEGIN
CAST(STRARRPTR,array)^[0]:=ADR(first string);
CAST(STRARRPTR,array)^[1]:=ADR(second string);
...
RETURN 0;
END dspfunc;
As you see, it is the same as string-arrays in C *)
(* Here your PROCEDURE-Prototype for your hookfunction : *)
HookDef = PROCEDURE(HookPtr, APTR, APTR):APTR;
(*
** MUI - Object Generation
**
** These Macros are equal to the C-Macros which can be found in mui.h
** But notice, that you have a different usage of these :
**
** Instead of
**
** app = ApplicationObject,
**
** ...
**
** End;
**
** you now write :
**
** app := ApplicationObject(TAG(buffer, (* TAG from SYSTEM *)
**
** ...
**
** tagEnd)); (* tagEnd imported from UtilityD *)
**
** Also you can't use :
**
** app := ApplicationObject(TAG(buffer,
**
** ...
** ====> window:=WindowObject(TAG(buffer, ... , tagEnd)),
** ...
**
** tagEnd));
**
** instead of this, you have to define your Window-Object before the
** Application-Object and then use the pointer in the App-Definition :
**
** window := WindowObject(TAG(buffer, ... , tagEnd)),
**
** app := ApplicationObject(TAG(buffer,
**
** ...
** window,
** ...
**
** tagEnd));
**
** So you can't define a whole application with one command if you need
** the pointer of some objects later on (for a Notify, etc.)
**
*)
CONST Child = MD.maGroupChild;
SubWindow = MD.maApplicationWindow;
WindowContents = MD.maWindowRootObject;
PROCEDURE WindowObject(tags : UD.TagItemPtr) : APTR;
PROCEDURE ImageObject(tags : UD.TagItemPtr) : APTR;
PROCEDURE NotifyObject(tags : UD.TagItemPtr) : APTR;
PROCEDURE ApplicationObject(tags : UD.TagItemPtr) : APTR;
PROCEDURE TextObject(tags : UD.TagItemPtr) : APTR;
PROCEDURE RectangleObject(tags : UD.TagItemPtr) : APTR;
PROCEDURE ListObject(tags : UD.TagItemPtr) : APTR;
PROCEDURE PropObject(tags : UD.TagItemPtr) : APTR;
PROCEDURE StringObject(tags : UD.TagItemPtr) : APTR;
PROCEDURE ScrollbarObject(tags : UD.TagItemPtr) : APTR;
PROCEDURE ListviewObject(tags : UD.TagItemPtr) : APTR;
PROCEDURE RadioObject(tags : UD.TagItemPtr) : APTR;
PROCEDURE VolumelistObject(tags : UD.TagItemPtr) : APTR;
PROCEDURE FloattextObject(tags : UD.TagItemPtr) : APTR;
PROCEDURE DirlistObject(tags : UD.TagItemPtr) : APTR;
PROCEDURE SliderObject(tags : UD.TagItemPtr) : APTR;
PROCEDURE CycleObject(tags : UD.TagItemPtr) : APTR;
PROCEDURE GaugeObject(tags : UD.TagItemPtr) : APTR;
PROCEDURE ScaleObject(tags : UD.TagItemPtr) : APTR;
PROCEDURE BoopsiObject(tags : UD.TagItemPtr) : APTR;
PROCEDURE ColorfieldObject(tags : UD.TagItemPtr) : APTR;
PROCEDURE ColoradjustObject(tags : UD.TagItemPtr) : APTR;
PROCEDURE PaletteObject(tags : UD.TagItemPtr) : APTR;
PROCEDURE GroupObject(tags : UD.TagItemPtr) : APTR;
PROCEDURE VirtgroupObject(tags : UD.TagItemPtr) : APTR;
PROCEDURE ScrollgroupObject(tags : UD.TagItemPtr) : APTR;
PROCEDURE ScrmodelistObject(tags : UD.TagItemPtr) : APTR;
PROCEDURE VGroup(tags : UD.TagItemPtr) : APTR;
PROCEDURE HGroup(tags : UD.TagItemPtr) : APTR;
PROCEDURE ColGroup(cols : LONGCARD; tags : UD.TagItemPtr) : APTR;
PROCEDURE RowGroup(rows : LONGCARD; tags : UD.TagItemPtr) : APTR;
PROCEDURE PageGroup(tags : UD.TagItemPtr) : APTR;
PROCEDURE VGroupV(tags : UD.TagItemPtr) : APTR;
PROCEDURE HGroupV(tags : UD.TagItemPtr) : APTR;
PROCEDURE ColGroupV(cols : LONGCARD; tags : UD.TagItemPtr) : APTR;
PROCEDURE RowGroupV(rows : LONGCARD; tags : UD.TagItemPtr) : APTR;
PROCEDURE PageGroupV(tags : UD.TagItemPtr) : APTR;
PROCEDURE PopString(tags : UD.TagItemPtr) : APTR;
PROCEDURE PopObject(tags : UD.TagItemPtr) : APTR;
PROCEDURE PopAsl(tags : UD.TagItemPtr) : APTR;
PROCEDURE Register(tags : UD.TagItemPtr) : APTR;
(*
** MakeID
** Generate an ID out of a 4-char-string.
** Use it the as WindowID ! (look in MuiTest for an example!)
*)
PROCEDURE MakeID (name : ShortString): LONGINT;
(*
**
** Hook Macros
**
** Use it the following way :
** 1. Write your Hook-Function :
** PROCEDURE hookfunc(hook:HookPtr; obj : APTR; args : APTR) : APTR
** BEGIN
** ...
** END hookfunc;
** Note, that your function needs not to specify registers, but
** your PROCEDURE must be looking like name(HookPtr, APTR, APTR)!!
**
** 2. Define in your VAR-section a pointer to a Hookrecord :
** VAR hook : UtilitiesD.HookPtr;
**
** 3. fill it with MakeHook :
** MakeHook(hookfunc,hook);
**
** 4. Use it with MUI, as you like, e.g. :
** DoMethod(button,TAG(buffer,MD.mmCallHook,hook,arg1,arg2));
**
*)
PROCEDURE MakeHook(entry:HookDef; VAR hook : HookPtr);
(*
**
** Spacing Macros
**
** (not all from mui.h)
**
*)
PROCEDURE HVSpace() : APTR;
PROCEDURE HSpace(x : LONGCARD) : APTR;
PROCEDURE VSpace(x : LONGCARD) : APTR;
PROCEDURE HCenter(obj : APTR) : APTR;
PROCEDURE VCenter(obj : APTR) : APTR;
(*
**
** Popup-Object
**
**
*)
PROCEDURE PopButton(img : ARRAY OF CHAR) : APTR;
(*$ IF MUIObsolete *)
(*
**
** String-Object
**
** Creates a simple String-Gadget
**
*)
(*$ IF Locale *)
PROCEDURE String(contents : StrPtr; maxlen : LONGINT) : APTR;
PROCEDURE KeyString(contents : StrPtr; maxlen : LONGINT; key : CHAR) : APTR;
(*$ ELSE *)
PROCEDURE String(contents : ARRAY OF CHAR; maxlen : LONGINT) : APTR;
PROCEDURE KeyString(contents : ARRAY OF CHAR; maxlen : LONGINT; key : CHAR) : APTR;
(*$ ENDIF *)
(*
**
** Checkmark
**
** creates a Checkmark Gadget
**
*)
PROCEDURE Checkmark(selected : BOOLEAN) : APTR;
PROCEDURE KeyCheckmark(selected : BOOLEAN; key : CHAR) : APTR;
(*
**
** Buttons
**
** Here the same note : Use small letters for Keybuttons!
**
*)
(*$ IF Locale *)
PROCEDURE Simplebutton(name : StrPtr) : APTR;
PROCEDURE Keybutton(name : StrPtr; key : CHAR) : APTR;
(*$ ELSE *)
PROCEDURE Simplebutton(name : ARRAY OF CHAR) : APTR;
PROCEDURE Keybutton(name : ARRAY OF CHAR; key : CHAR) : APTR;
(*$ ENDIF *)
(*$ ELSE *) (* if not obsolete *)
(*$ IF Locale *)
PROCEDURE Simplebutton(name : StrPtr) : APTR;
(*$ ELSE *)
PROCEDURE Simplebutton(name : ARRAY OF CHAR) : APTR;
(*$ ENDIF *)
(*$ ENDIF *) (* MUIObsolete *)
(*$ IF MUIObsolete *)
(*
**
** Radio Object
**
*)
(*$ IF Locale *)
PROCEDURE Radio(name : StrPtr; array : APTR) : APTR;
(*$ ELSE *)
PROCEDURE Radio(name : ARRAY OF CHAR; array : APTR) : APTR;
(*$ ENDIF *)
(*$ IF Locale *)
PROCEDURE KeyRadio(name : StrPtr; array : APTR; key : CHAR) : APTR;
(*$ ELSE *)
PROCEDURE KeyRadio(name : ARRAY OF CHAR; array : APTR; key : CHAR) : APTR;
(*$ ENDIF *)
(*
**
** Cycle-Objects
**
*)
PROCEDURE Cycle(array : APTR) : APTR;
PROCEDURE KeyCycle(array : APTR; key : CHAR) : APTR;
(*
**
** Slider-Objects
**
*)
PROCEDURE Slider(min, max, level : LONGINT; horiz : BOOLEAN) : APTR;
PROCEDURE KeySlider(min, max, level : LONGINT; horiz : BOOLEAN; key : CHAR) : APTR;
(*$ ENDIF *) (* MUIObsolete *)
(*
**
** Label Objects
**
** The same as in mui.h
**
** Label() : create a Label for Objects without a frame
** Label1() : create a label for Objects with a standard frame (Checkmarks...)
** Label2() : create a label for Objects with double high frame (String Gadgets...)
**
*)
(*$ IF Locale *)
PROCEDURE Label(label : StrPtr) : APTR;
PROCEDURE Label1(label : StrPtr) : APTR;
PROCEDURE Label2(label : StrPtr) : APTR;
PROCEDURE LLabel(label : StrPtr) : APTR;
PROCEDURE LLabel1(label : StrPtr) : APTR;
PROCEDURE LLabel2(label : StrPtr) : APTR;
PROCEDURE KeyLabel(label : StrPtr; HiChar : CHAR) : APTR;
PROCEDURE KeyLabel1(label : StrPtr; HiChar : CHAR) : APTR;
PROCEDURE KeyLabel2(label : StrPtr; HiChar : CHAR) : APTR;
PROCEDURE KeyLLabel(label : StrPtr; HiChar : CHAR) : APTR;
PROCEDURE KeyLLabel1(label : StrPtr; HiChar : CHAR) : APTR;
PROCEDURE KeyLLabel2(label : StrPtr; HiChar : CHAR) : APTR;
(*$ ELSE *)
PROCEDURE Label(label : ARRAY OF CHAR) : APTR;
PROCEDURE Label1(label : ARRAY OF CHAR) : APTR;
PROCEDURE Label2(label : ARRAY OF CHAR) : APTR;
PROCEDURE LLabel(label : ARRAY OF CHAR) : APTR;
PROCEDURE LLabel1(label : ARRAY OF CHAR) : APTR;
PROCEDURE LLabel2(label : ARRAY OF CHAR) : APTR;
PROCEDURE KeyLabel(label : ARRAY OF CHAR; HiChar : CHAR) : APTR;
PROCEDURE KeyLabel1(label : ARRAY OF CHAR; HiChar : CHAR) : APTR;
PROCEDURE KeyLabel2(label : ARRAY OF CHAR; HiChar : CHAR) : APTR;
PROCEDURE KeyLLabel(label : ARRAY OF CHAR; HiChar : CHAR) : APTR;
PROCEDURE KeyLLabel1(label : ARRAY OF CHAR; HiChar : CHAR) : APTR;
PROCEDURE KeyLLabel2(label : ARRAY OF CHAR; HiChar : CHAR) : APTR;
(*$ ENDIF *)
(*
**
** Controlling Objects
**
** Again the same as in mui.h :
**
** set : set an attribute of an object
** get : get an attribute of an object
** didn't work in previous releases :-( (but now!! :-)
**
*)
PROCEDURE get(obj : APTR; attr : LONGCARD; store : ADDRESS);
PROCEDURE set(obj : APTR; attr : LONGCARD; value : LONGINT);
PROCEDURE setmutex(obj : APTR; n : LONGINT);
PROCEDURE setcycle(obj : APTR; n : LONGINT);
(*$ IF Locale *)
PROCEDURE setstring(obj : APTR; s : StrPtr);
(*$ ELSE *)
PROCEDURE setstring(obj : APTR; s : ARRAY OF CHAR);
(*$ ENDIF *)
PROCEDURE setcheckmark(obj : APTR; b : BOOLEAN);
PROCEDURE setslider(obj : APTR; l : LONGINT);
(*
** Now some macros which are not part of mui.h (in other words : my own ;-)
**
** First : NoteClose (app,obj,ID)
** ----------------------
** This macro sets up a notification on the close-gadget of a window.
** if it gets pressed, the app-obj gets back an ID
** app : the application-object, which will receive the ID
** obj : the window-object
** ID : the ID, which will be send to the app-obj, when the user
** presses the close-gadget of the window-object specified in
** obj.
*)
PROCEDURE NoteClose(app : APTR;
obj : APTR;
ID : LONGINT);
(*
** Notebutton (app,obj,ID)
** -----------------------
** Sets up a notification on a button. If it gets pressed, the app-obj
** receives an ID.
** app : the app-obj, which will receive the ID.
** obj : the pointer to the Button-Object (created by Keybutton, etc.)
** ID : The ID, which will be send to the app-obj.
**
*)
PROCEDURE NoteButton(app : APTR;
obj : APTR;
ID : LONGINT);
(*
** RemMember (obj,member)
** ----------------------
** The following macro deletes a member from an object
**
** obj : The object which holds the child to remove
** member : The child which shall be removed
** ATTENTION: You have to dispose the removed child-objects yourself!
**
*)
PROCEDURE RemMember(obj : APTR; member : APTR);
(*
** AddMember (obj,member)
** ----------------------
** This macro will add a new child to an group- or application-object
**
** obj : The group or application to which the new object will be added
** member : The new child-object which shall be added to obj.
**
*)
PROCEDURE AddMember(obj : APTR; member : APTR);
END MuiMacros.